Fortunately, I found a really good reference game called "Remember me", there'a scene that happens in the similar scene as we shot:
I took the reference of my lighting in the concept art:
These are the original 3D elements layer and plate:
For this scene, the feeling I want to catch is dangerous and mysterious, we would defocus the background to let people can't see what's over there exatcly,but still need a lot of details to keep the quality.
The final version completed:
I created the left and right sides' matte paintings to help lighting up the whole
scene. and created the high contrast of the colours.
Red could be the represent of dangerous, so I added the long red light as the main light for it.
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