Saturday, 8 June 2013

sculpting and displacement map test

                               Sculpting snapshots

                             Displacement map test

As u can see, the displacement didnt match perfect with the original mask low poly mesh. And the biggest problem is:our character has 7 different colours of his whole body which means we need to apply 7 different shaders for him. So the issue for the displacement map is:I need to seperate the model to 7 part with the same colour which is hard to make it,also, jack's already made the poses in every shots which means i need to apply the texture for the character shot by shot.

I am making and testing the bump map now, the effect is almost the same or even better than the displacement map i exported from Zbrush.

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