Wednesday, 24 October 2012

Collabration and the mind mapping 2!!!

Well ,first of all , I want to develop my spirit of teamwork.In China,students often do the work all by themselves,and all my supervisiors required that we should complete a subject by ourselves step by step,that includes concept design,illstrations,modelling,textrue,lighting,animation and other stuffs that you could even image in making animations,that is really huge engineer!even though I've already get used to it,but I think that if you could do everything just a little ,you could not get a job either,they need the professionals in a specific area, not every point 。So maybe it's the most significant thing that I should to focus on.

And secondly,the techniques.Softwares are the biggist chanllenge in the master course,I thought that softwares are only tools and I need not to learn it at all when I was a undergraduate student.But now i think that i should know more about the techniques to improve myself ,even they are just tools ,I should know how to use them!So I'll focus on the modelling and the texture,I have some telents in colors ,I really like to bring them to my 3D world.And the character modelling will be the most important part in this course.

Thirdly, concept art.I don't really want to give up my concept art, but as i cant focus on all the things I am intersted in.So I decide that maybe the character design will be the big point that I ll figure it out.As I really like the inflated characters ,just like the characters in the movie<Dispecable me>.Like CGI more than visual effects.

The most influenced artists:Tim Burton ,Craig Mullins,Dagang Chen,Guangjian Huang and the Dreamwork studio.

The methods:Visit relevant people in this area and inteview them,keep doing with my visual diary!

Aim:make a shrt film from 2min to 5min as my final project,and get a job as concept artist or modeller~

Let me fight for this!

Friday, 12 October 2012

Today's sketch and yesterday's tutorial

There must be some problems of the blog!I've tried 2days to publish!But i've lost my documents again and again!Ok ,Finally ,I can talk alittle about yesterday's tutorial.Well ,I really enjoyed it!Now I begin to recoganize if i could work in the area which i really like ande could develop my strengh  ,that will be fabulous!Even though i haven't many expirence of the softwares , but as i am a guy who like adventrue ,i really like to try my best on it!Just not want to fall behind the others!
At last  today's sketch practise!

Monday, 8 October 2012


Finally finished my first writting here!It was quiet confusing me at the beginning,but thank godness!I've done this!And I have to say writting is quiet helpful to my reading!I've finished read 2books in 3days!I can't even image it!
PS: The book<Animation:from pencils to pixels> and <The animation bible>are so brilliant!Strongly recommond!

Your Name:

Title of Your Review:
The limitation and combination of 2D traditional and 3D technical methods of making animation

Your Contextual Review (700-800 words)

As the modern staffs developing so quickly today, many traditional fields have be frustrated by the developing of advanced markets. In this critical review I will try to figure out what the advantages and disadvantages of the processes of making both 2D and 3D animation.

Tony White (2006)’s investigation about the evolution of 2D and 3D character design (,p.31, 2006)distinguished the processes of how they developed. The 2D” rubber hose characters” appeared when the professional fields required. Disney grabbed the chance to use that movement in the early time , however, even the challenge of improving design of the characters of 2D animation is very difficulty, they evolved the new style of character skeleton structure: the limbs could never be distorted . Otherwise, the limitation of 3D character design is more wider than2D.It required more foundation of skeletons, and the aspects of the representation of them is different “While 2D animation is usually defined as cartoon, 3D is ….. or superhero.” However, no matter 2D or3D, the limitation of the character design is still exist. Character design need a lot of angles of the characters, with 2D, the designer will cost a lot of time to draw every perspective of them, but with 3D it could be twisted to see the every angle of the characters. On the other hand, details would be required in animation and rendering modules, so the3D designers need to think about all the details on everything from the beginning to the ending which make it more complicate.

The exploration of the production of storyboard is another significant thing that Tony has done. He indicated that: with3D techniques, cameras could be moved to shoot every angle of the scene, so we need not to consider all the scenes previously. However, as 2D animation, all the characters and background should be considered at first and draw them frame by frame, so the cameras could not be moved a lot unless there is a lot of time and strong fund.2D still requires strong foundation of traditional techniques.

“The key production process of an animated film or game is the animation.”(Tony, p.184, 2006),they could be separated to 2D and 3D.As many people think that you must have strong ability of drawing and many artistic skills to be 3D animator, but that things do not be required in 3D animate area. Sine Tony(2006) argued that it’s not totally true:”3D animators are better at what they do if they pay attention to drawn observation skills”(Tony,p.185, 2006),and this opinion is confirmed by some best 3D animators. For instance, Kathy Smith, an Australian animator strongly believes that:” Traditional animation techniques are not in decline.”(Maureen ,p.309,2008),she insists that all the animations we’ve seen is a” mixture of 2D and 3D” and “understanding traditional processes will always enhance whatever you do in digital world.” Since I will focus on concept art [character design] and animation in this course,3D techniques could not be separated from traditional skills in drawing and artistic is firmly convinced ,even though the limitation of 2D animation is quite broader than 3D,it will still be the foundation of all sorts of animation . As the three-dimensional staffs could do many special effects and make animation more simple, Tony(2006) himself thinks that 3D was still can’t shock the fields of animation movies. The new medium still have a long way to go.

Then what the meaning drawing of animators? Don’t just think that the only the pure art need the traditional skills .All the best animators need that! This view has been insisted by Tony (2006) that if you think computer can do everything for you in the digital age , it’s totally wrong.” Indeed, the better animators.....they are certainly in the skills of traditional drawing.” As I want to focus on animation, then the comprehending of observation is required in high level, drawing can help me to understand more details and structure of the human beings and other biological. You could only be called technicians if you only can use software to animate, Tony (2006) believed that drawing “is something that separates good animators from the bad, the artists from technicians.”(Tony,p.285,2006) As Tony examined that the trend to employ 3D character animators requires the strong ability in 2D animation and drawing, because they can make the best animations. So I insist that concept art is very valuable, it could improve my foundation of art and help me to do my character animation better. Although the paperless age is coming, but that doesn’t means it’s the end of drawing.

In this master course , I will be focusing on the 2D concept art and 3D character animation, even the limitation of each medium is still exist, I’ll going to combine the elements of them , especially on drawing and creation improvement on 2D ,software skills on 3D ,try to figure out the connection of different mediums.


Tony, W., (2006) Animation from pencils to pixels (classical techniques for digital animators) Elsevier Science Course Content Delivery, Oxford
Maureen F.,(2008) The Animation Bible! Laurence King Publishing Ltd, London

Bibliography (optional)

Your five key words:
Limitation, Traditional, Techniques, Combination, Foundation